Boxhead 3D - DirectX 11

The perfect game to recreate in 3D to learn about DirectX 11.

Tech used:

Language:

  • C++
  • HLSL
  • json
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Soft body physics in Nvidia FleX

Research in the Nvidia FleX framework, specifically soft bodies in an own-written engine.

Tech used:

Language:

  • C++
  • HLSL
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Tool - Particle Editor

A tool created using WPF (C#) to create easy to export particle systems

Tech used:

Language:

  • C#
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Just the Two of Us - Brain's Eden 2016

This game was created during Brain's Eden in Cambridge, England. A 48h game jam.

Tech used:

Language:

  • C#
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Mincraft Terrain Generator - Geometry Shader

A geometry shader that generates a Minecraft-like terrain in runtime using Simplex noise.

Tech used:

Language:

  • C++
  • HLSL
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Galaxy Blast

A game I created together with another programmer and 3 artists. The game is inspired by Descent and took about 4 months to create.

Tech used:

Language:

  • C#
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Klokslag Twaalf - MyMachine (Dutch)

Dressed as a ghost hunters, we asked primary school children to draw different kinds of monsters, traps, ... With those drawings we created a game.

Tech used:

Language:

  • C#
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A.N.N.E. - Game made in 2D Engine with Box2D

This game is inspired by A.N.N.E. The goal was to recreate a particular part of the game using sprites from OpenGameArt.

Tech used:

Language:

  • C++
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