Date: 19-6-2016
Time: 19:28:32
[INFO]    OnlineLeaderboard::GetEntries > Getting scores...
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 512
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 195
[INFO]    OnlineLeaderboard::HttpGet() > Recv Completed. Total bytes received: 707
[INFO]    OnlineLeaderboard::HttpGet() > Cleanup successful
[INFO]    Timer::Stop > ID: OnlineLeaderboard::GetEntries(),  Ended: 223.996 ms.
[INFO]    OnlineLeaderboard::GetEntries() > Successful
[INFO]    LevelLoader: file './Resources/Levels/Gladiator.json' opened.
[INFO]    LevelLoader::SetCrateSpawns > Setting crate spawns...
[INFO]    LevelLoader::SetEnemySpawns > Setting enemy spawns...
[INFO]    LevelLoader::CreateGround > Creating ground...
[INFO]    LevelLoader::CreateObjects > Creating objects...
[INFO]    LevelLoader::CreateObjects > Creating/spawning fake walls...
[INFO]    LevelLoader::CreateObjects > Creating/spawning barrels...
[INFO]    LevelLoader::CreateObjects > Creating cloth objects...
[INFO]    LevelLoader::SetPlayerStart > Player start is: [0.000000, 0.000000, 0.000000]
[INFO]    LevelLoader::CreateStructures > Loading structures:
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/2x2_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Complete. Saved by batching: 4
[INFO]    Timer::Stop > ID: LevelLoader::LoadLevel > Loading level,  Ended: 41.8655 ms.




Date: 19-6-2016
Time: 19:30:20
[INFO]    OnlineLeaderboard::GetEntries > Getting scores...
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 512
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 195
[INFO]    OnlineLeaderboard::HttpGet() > Recv Completed. Total bytes received: 707
[INFO]    OnlineLeaderboard::HttpGet() > Cleanup successful
[INFO]    Timer::Stop > ID: OnlineLeaderboard::GetEntries(),  Ended: 220.371 ms.
[INFO]    OnlineLeaderboard::GetEntries() > Successful
[INFO]    LevelLoader: file './Resources/Levels/Test.json' opened.
[INFO]    LevelLoader::SetCrateSpawns > No crate spawn data found!...
[INFO]    LevelLoader::SetEnemySpawns > Setting enemy spawns...
[INFO]    LevelLoader::CreateGround > Creating ground...
[INFO]    LevelLoader::CreateObjects > Creating objects...
[INFO]    LevelLoader::CreateObjects > No fake wall data found!
[INFO]    LevelLoader::CreateObjects > No barrel data found!
[INFO]    LevelLoader::CreateObjects > No cloth objects found!
[INFO]    LevelLoader::SetPlayerStart > Player start is: [-95.000000, 0.000000, -25.000000]
[INFO]    LevelLoader::CreateStructures > Loading structures:
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/6x2_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Complete. Saved by batching: 1
[INFO]    Timer::Stop > ID: LevelLoader::LoadLevel > Loading level,  Ended: 34.2982 ms.




Date: 19-6-2016
Time: 19:37:5
[INFO]    OnlineLeaderboard::GetEntries > Getting scores...
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 512
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 195
[INFO]    OnlineLeaderboard::HttpGet() > Recv Completed. Total bytes received: 707
[INFO]    OnlineLeaderboard::HttpGet() > Cleanup successful
[INFO]    Timer::Stop > ID: OnlineLeaderboard::GetEntries(),  Ended: 219.963 ms.
[INFO]    OnlineLeaderboard::GetEntries() > Successful
[INFO]    LevelLoader: file './Resources/Levels/Gladiator.json' opened.
[INFO]    LevelLoader::SetCrateSpawns > Setting crate spawns...
[INFO]    LevelLoader::SetEnemySpawns > Setting enemy spawns...
[INFO]    LevelLoader::CreateGround > Creating ground...
[INFO]    LevelLoader::CreateObjects > Creating objects...
[INFO]    LevelLoader::CreateObjects > Creating/spawning fake walls...
[INFO]    LevelLoader::CreateObjects > Creating/spawning barrels...
[INFO]    LevelLoader::CreateObjects > Creating cloth objects...
[INFO]    LevelLoader::SetPlayerStart > Player start is: [0.000000, 0.000000, 0.000000]
[INFO]    LevelLoader::CreateStructures > Loading structures:
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/2x2_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Complete. Saved by batching: 4
[INFO]    Timer::Stop > ID: LevelLoader::LoadLevel > Loading level,  Ended: 41.2549 ms.
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    GeometryDebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!




Date: 19-6-2016
Time: 19:38:29
[INFO]    OnlineLeaderboard::GetEntries > Getting scores...
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 512
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 195
[INFO]    OnlineLeaderboard::HttpGet() > Recv Completed. Total bytes received: 707
[INFO]    OnlineLeaderboard::HttpGet() > Cleanup successful
[INFO]    Timer::Stop > ID: OnlineLeaderboard::GetEntries(),  Ended: 219.833 ms.
[INFO]    OnlineLeaderboard::GetEntries() > Successful
[INFO]    LevelLoader: file './Resources/Levels/Castle.json' opened.
[INFO]    LevelLoader::SetCrateSpawns > Setting crate spawns...
[INFO]    LevelLoader::SetEnemySpawns > Setting enemy spawns...
[INFO]    LevelLoader::CreateGround > Creating ground...
[INFO]    LevelLoader::CreateObjects > Creating objects...
[INFO]    LevelLoader::CreateObjects > Creating/spawning fake walls...
[INFO]    LevelLoader::CreateObjects > Creating/spawning barrels...
[INFO]    LevelLoader::CreateObjects > Creating cloth objects...
[INFO]    LevelLoader::SetPlayerStart > Player start is: [0.000000, 0.000000, 35.000000]
[INFO]    LevelLoader::CreateStructures > Loading structures:
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/wall_pointy.ovm'...
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/6x2_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/4x2_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/2x2_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/4x3_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Complete. Saved by batching: 49
[INFO]    Timer::Stop > ID: LevelLoader::LoadLevel > Loading level,  Ended: 55.8088 ms.
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    GeometryDebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!




Date: 19-6-2016
Time: 19:39:19
[INFO]    OnlineLeaderboard::GetEntries > Getting scores...
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 512
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 195
[INFO]    OnlineLeaderboard::HttpGet() > Recv Completed. Total bytes received: 707
[INFO]    OnlineLeaderboard::HttpGet() > Cleanup successful
[INFO]    Timer::Stop > ID: OnlineLeaderboard::GetEntries(),  Ended: 219.915 ms.
[INFO]    OnlineLeaderboard::GetEntries() > Successful
[INFO]    LevelLoader: file './Resources/Levels/Mazey.json' opened.
[INFO]    LevelLoader::SetCrateSpawns > Setting crate spawns...
[INFO]    LevelLoader::SetEnemySpawns > Setting enemy spawns...
[INFO]    LevelLoader::CreateGround > Creating ground...
[INFO]    LevelLoader::CreateObjects > Creating objects...
[INFO]    LevelLoader::CreateObjects > Creating/spawning fake walls...
[INFO]    LevelLoader::CreateObjects > Creating/spawning barrels...
[INFO]    LevelLoader::CreateObjects > No cloth objects found!
[INFO]    LevelLoader::SetPlayerStart > Player start is: [-95.000000, 0.000000, -25.000000]
[INFO]    LevelLoader::CreateStructures > Loading structures:
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/wall_pointy.ovm'...
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/6x2_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/4x2_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Complete. Saved by batching: 67
[INFO]    Timer::Stop > ID: LevelLoader::LoadLevel > Loading level,  Ended: 34.0433 ms.
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    GeometryDebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!




Date: 19-6-2016
Time: 19:42:30
[INFO]    OnlineLeaderboard::GetEntries > Getting scores...
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 512
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 195
[INFO]    OnlineLeaderboard::HttpGet() > Recv Completed. Total bytes received: 707
[INFO]    OnlineLeaderboard::HttpGet() > Cleanup successful
[INFO]    Timer::Stop > ID: OnlineLeaderboard::GetEntries(),  Ended: 220.086 ms.
[INFO]    OnlineLeaderboard::GetEntries() > Successful




Date: 19-6-2016
Time: 19:43:0
[INFO]    OnlineLeaderboard::GetEntries > Getting scores...
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 512
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 195
[INFO]    OnlineLeaderboard::HttpGet() > Recv Completed. Total bytes received: 707
[INFO]    OnlineLeaderboard::HttpGet() > Cleanup successful
[INFO]    Timer::Stop > ID: OnlineLeaderboard::GetEntries(),  Ended: 217.76 ms.
[INFO]    OnlineLeaderboard::GetEntries() > Successful
[INFO]    LevelLoader: file './Resources/Levels/Gladiator.json' opened.
[INFO]    LevelLoader::SetCrateSpawns > Setting crate spawns...
[INFO]    LevelLoader::SetEnemySpawns > Setting enemy spawns...
[INFO]    LevelLoader::CreateGround > Creating ground...
[INFO]    LevelLoader::CreateObjects > Creating objects...
[INFO]    LevelLoader::CreateObjects > Creating/spawning fake walls...
[INFO]    LevelLoader::CreateObjects > Creating/spawning barrels...
[INFO]    LevelLoader::CreateObjects > Creating cloth objects...
[INFO]    LevelLoader::SetPlayerStart > Player start is: [0.000000, 0.000000, 0.000000]
[INFO]    LevelLoader::CreateStructures > Loading structures:
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/2x2_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Complete. Saved by batching: 4
[INFO]    Timer::Stop > ID: LevelLoader::LoadLevel > Loading level,  Ended: 42.2243 ms.




Date: 19-6-2016
Time: 19:43:29
[INFO]    OnlineLeaderboard::GetEntries > Getting scores...
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 512
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 195
[INFO]    OnlineLeaderboard::HttpGet() > Recv Completed. Total bytes received: 707
[INFO]    OnlineLeaderboard::HttpGet() > Cleanup successful
[INFO]    Timer::Stop > ID: OnlineLeaderboard::GetEntries(),  Ended: 218.858 ms.
[INFO]    OnlineLeaderboard::GetEntries() > Successful
[INFO]    LevelLoader: file './Resources/Levels/Gladiator.json' opened.
[INFO]    LevelLoader::SetCrateSpawns > Setting crate spawns...
[INFO]    LevelLoader::SetEnemySpawns > Setting enemy spawns...
[INFO]    LevelLoader::CreateGround > Creating ground...
[INFO]    LevelLoader::CreateObjects > Creating objects...
[INFO]    LevelLoader::CreateObjects > Creating/spawning fake walls...
[INFO]    LevelLoader::CreateObjects > Creating/spawning barrels...
[INFO]    LevelLoader::CreateObjects > Creating cloth objects...
[INFO]    LevelLoader::SetPlayerStart > Player start is: [0.000000, 0.000000, 0.000000]
[INFO]    LevelLoader::CreateStructures > Loading structures:
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/2x2_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Complete. Saved by batching: 4
[INFO]    Timer::Stop > ID: LevelLoader::LoadLevel > Loading level,  Ended: 47.8822 ms.
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!




Date: 19-6-2016
Time: 19:43:57
[INFO]    OnlineLeaderboard::GetEntries > Getting scores...
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 512
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 195
[INFO]    OnlineLeaderboard::HttpGet() > Recv Completed. Total bytes received: 707
[INFO]    OnlineLeaderboard::HttpGet() > Cleanup successful
[INFO]    Timer::Stop > ID: OnlineLeaderboard::GetEntries(),  Ended: 221.06 ms.
[INFO]    OnlineLeaderboard::GetEntries() > Successful
[INFO]    LevelLoader: file './Resources/Levels/Gladiator.json' opened.
[INFO]    LevelLoader::SetCrateSpawns > Setting crate spawns...
[INFO]    LevelLoader::SetEnemySpawns > Setting enemy spawns...
[INFO]    LevelLoader::CreateGround > Creating ground...
[INFO]    LevelLoader::CreateObjects > Creating objects...
[INFO]    LevelLoader::CreateObjects > Creating/spawning fake walls...
[INFO]    LevelLoader::CreateObjects > Creating/spawning barrels...
[INFO]    LevelLoader::CreateObjects > Creating cloth objects...
[INFO]    LevelLoader::SetPlayerStart > Player start is: [0.000000, 0.000000, 0.000000]
[INFO]    LevelLoader::CreateStructures > Loading structures:
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/2x2_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Complete. Saved by batching: 4
[INFO]    Timer::Stop > ID: LevelLoader::LoadLevel > Loading level,  Ended: 43.2088 ms.




Date: 19-6-2016
Time: 19:44:23
[INFO]    OnlineLeaderboard::GetEntries > Getting scores...
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 512
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 195
[INFO]    OnlineLeaderboard::HttpGet() > Recv Completed. Total bytes received: 707
[INFO]    OnlineLeaderboard::HttpGet() > Cleanup successful
[INFO]    Timer::Stop > ID: OnlineLeaderboard::GetEntries(),  Ended: 284.052 ms.
[INFO]    OnlineLeaderboard::GetEntries() > Successful
[INFO]    LevelLoader: file './Resources/Levels/Gladiator.json' opened.
[INFO]    LevelLoader::SetCrateSpawns > Setting crate spawns...
[INFO]    LevelLoader::SetEnemySpawns > Setting enemy spawns...
[INFO]    LevelLoader::CreateGround > Creating ground...
[INFO]    LevelLoader::CreateObjects > Creating objects...
[INFO]    LevelLoader::CreateObjects > Creating/spawning fake walls...
[INFO]    LevelLoader::CreateObjects > Creating/spawning barrels...
[INFO]    LevelLoader::CreateObjects > Creating cloth objects...
[INFO]    LevelLoader::SetPlayerStart > Player start is: [0.000000, 0.000000, 0.000000]
[INFO]    LevelLoader::CreateStructures > Loading structures:
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/2x2_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Complete. Saved by batching: 4
[INFO]    Timer::Stop > ID: LevelLoader::LoadLevel > Loading level,  Ended: 45.1863 ms.
[INFO]    GeometryDebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!




Date: 19-6-2016
Time: 19:45:24
[INFO]    OnlineLeaderboard::GetEntries > Getting scores...
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 512
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 195
[INFO]    OnlineLeaderboard::HttpGet() > Recv Completed. Total bytes received: 707
[INFO]    OnlineLeaderboard::HttpGet() > Cleanup successful
[INFO]    Timer::Stop > ID: OnlineLeaderboard::GetEntries(),  Ended: 219.824 ms.
[INFO]    OnlineLeaderboard::GetEntries() > Successful
[INFO]    LevelLoader: file './Resources/Levels/Mazey.json' opened.
[INFO]    LevelLoader::SetCrateSpawns > Setting crate spawns...
[INFO]    LevelLoader::SetEnemySpawns > Setting enemy spawns...
[INFO]    LevelLoader::CreateGround > Creating ground...
[INFO]    LevelLoader::CreateObjects > Creating objects...
[INFO]    LevelLoader::CreateObjects > Creating/spawning fake walls...
[INFO]    LevelLoader::CreateObjects > Creating/spawning barrels...
[INFO]    LevelLoader::CreateObjects > No cloth objects found!
[INFO]    LevelLoader::SetPlayerStart > Player start is: [-95.000000, 0.000000, -25.000000]
[INFO]    LevelLoader::CreateStructures > Loading structures:
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/wall_pointy.ovm'...
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/6x2_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/4x2_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Complete. Saved by batching: 67
[INFO]    Timer::Stop > ID: LevelLoader::LoadLevel > Loading level,  Ended: 40.6908 ms.
[INFO]    GeometryDebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!




Date: 19-6-2016
Time: 19:45:57
[INFO]    OnlineLeaderboard::GetEntries > Getting scores...
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 512
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 195
[INFO]    OnlineLeaderboard::HttpGet() > Recv Completed. Total bytes received: 707
[INFO]    OnlineLeaderboard::HttpGet() > Cleanup successful
[INFO]    Timer::Stop > ID: OnlineLeaderboard::GetEntries(),  Ended: 219.829 ms.
[INFO]    OnlineLeaderboard::GetEntries() > Successful
[INFO]    LevelLoader: file './Resources/Levels/Boxy.json' opened.
[INFO]    LevelLoader::SetCrateSpawns > Setting crate spawns...
[INFO]    LevelLoader::SetEnemySpawns > Setting enemy spawns...
[INFO]    LevelLoader::CreateGround > Creating ground...
[INFO]    LevelLoader::CreateObjects > Creating objects...
[INFO]    LevelLoader::CreateObjects > No fake wall data found!
[INFO]    LevelLoader::CreateObjects > Creating/spawning barrels...
[INFO]    LevelLoader::CreateObjects > Creating cloth objects...
[INFO]    LevelLoader::SetPlayerStart > Player start is: [0.000000, 0.000000, 0.000000]
[INFO]    LevelLoader::CreateStructures > Loading structures:
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/wall_pointy.ovm'...
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/6x2_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Complete. Saved by batching: 12
[INFO]    Timer::Stop > ID: LevelLoader::LoadLevel > Loading level,  Ended: 53.3036 ms.
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!




Date: 19-6-2016
Time: 19:47:7
[INFO]    OnlineLeaderboard::GetEntries > Getting scores...
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 512
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 195
[INFO]    OnlineLeaderboard::HttpGet() > Recv Completed. Total bytes received: 707
[INFO]    OnlineLeaderboard::HttpGet() > Cleanup successful
[INFO]    Timer::Stop > ID: OnlineLeaderboard::GetEntries(),  Ended: 223.38 ms.
[INFO]    OnlineLeaderboard::GetEntries() > Successful
[INFO]    LevelLoader: file './Resources/Levels/Castle.json' opened.
[INFO]    LevelLoader::SetCrateSpawns > Setting crate spawns...
[INFO]    LevelLoader::SetEnemySpawns > Setting enemy spawns...
[INFO]    LevelLoader::CreateGround > Creating ground...
[INFO]    LevelLoader::CreateObjects > Creating objects...
[INFO]    LevelLoader::CreateObjects > Creating/spawning fake walls...
[INFO]    LevelLoader::CreateObjects > Creating/spawning barrels...
[INFO]    LevelLoader::CreateObjects > Creating cloth objects...
[INFO]    LevelLoader::SetPlayerStart > Player start is: [0.000000, 0.000000, 35.000000]
[INFO]    LevelLoader::CreateStructures > Loading structures:
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/wall_pointy.ovm'...
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/6x2_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/4x2_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/2x2_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/4x3_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Complete. Saved by batching: 49
[INFO]    Timer::Stop > ID: LevelLoader::LoadLevel > Loading level,  Ended: 60.8893 ms.
[INFO]    GeometryDebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.
[WARNING] Pathfinding: Path not found.




Date: 19-6-2016
Time: 20:11:54
[INFO]    OnlineLeaderboard::GetEntries > Getting scores...
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 512
[INFO]    OnlineLeaderboard::HttpGet() > Bytes received: 195
[INFO]    OnlineLeaderboard::HttpGet() > Recv Completed. Total bytes received: 707
[INFO]    OnlineLeaderboard::HttpGet() > Cleanup successful
[INFO]    Timer::Stop > ID: OnlineLeaderboard::GetEntries(),  Ended: 220.106 ms.
[INFO]    OnlineLeaderboard::GetEntries() > Successful




Date: 20-6-2016
Time: 8:20:45
[INFO]    OnlineLeaderboard::GetEntries > Getting scores...
[WARNING] Socket error in Recv (10054): An existing connection was forcibly closed by the remote host.
[INFO]    LevelLoader: file './Resources/Levels/Gladiator.json' opened.
[INFO]    LevelLoader::SetCrateSpawns > Setting crate spawns...
[INFO]    LevelLoader::SetEnemySpawns > Setting enemy spawns...
[INFO]    LevelLoader::CreateGround > Creating ground...
[INFO]    LevelLoader::CreateObjects > Creating objects...
[INFO]    LevelLoader::CreateObjects > Creating/spawning fake walls...
[INFO]    LevelLoader::CreateObjects > Creating/spawning barrels...
[INFO]    LevelLoader::CreateObjects > Creating cloth objects...
[INFO]    LevelLoader::SetPlayerStart > Player start is: [0.000000, 0.000000, 0.000000]
[INFO]    LevelLoader::CreateStructures > Loading structures:
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/2x2_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Complete. Saved by batching: 4
[INFO]    Timer::Stop > ID: LevelLoader::LoadLevel > Loading level,  Ended: 1572.88 ms.
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    GeometryDebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!




Date: 20-6-2016
Time: 9:19:52
[INFO]    OnlineLeaderboard::GetEntries > Getting scores...
[WARNING] Socket error in Recv (10054): An existing connection was forcibly closed by the remote host.
[INFO]    LevelLoader: file './Resources/Levels/Gladiator.json' opened.
[INFO]    LevelLoader::SetCrateSpawns > Setting crate spawns...
[INFO]    LevelLoader::SetEnemySpawns > Setting enemy spawns...
[INFO]    LevelLoader::CreateGround > Creating ground...
[INFO]    LevelLoader::CreateObjects > Creating objects...
[INFO]    LevelLoader::CreateObjects > Creating/spawning fake walls...
[INFO]    LevelLoader::CreateObjects > Creating/spawning barrels...
[INFO]    LevelLoader::CreateObjects > Creating cloth objects...
[INFO]    LevelLoader::SetPlayerStart > Player start is: [0.000000, 0.000000, 0.000000]
[INFO]    LevelLoader::CreateStructures > Loading structures:
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/2x2_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Complete. Saved by batching: 4
[INFO]    Timer::Stop > ID: LevelLoader::LoadLevel > Loading level,  Ended: 62.2924 ms.
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    GeometryDebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!
[INFO]    DebugRenderer::Draw() > Increasing Vertexbuffer Size!




Date: 20-6-2016
Time: 11:3:11
[INFO]    OnlineLeaderboard::GetEntries > Getting scores...
[WARNING] Socket error in Recv (10054): An existing connection was forcibly closed by the remote host.
[INFO]    LevelLoader: file './Resources/Levels/Gladiator.json' opened.
[INFO]    LevelLoader::SetCrateSpawns > Setting crate spawns...
[INFO]    LevelLoader::SetEnemySpawns > Setting enemy spawns...
[INFO]    LevelLoader::CreateGround > Creating ground...
[INFO]    LevelLoader::CreateObjects > Creating objects...
[INFO]    LevelLoader::CreateObjects > Creating/spawning fake walls...
[INFO]    LevelLoader::CreateObjects > Creating/spawning barrels...
[INFO]    LevelLoader::CreateObjects > Creating cloth objects...
[INFO]    LevelLoader::SetPlayerStart > Player start is: [0.000000, 0.000000, 0.000000]
[INFO]    LevelLoader::CreateStructures > Loading structures:
[INFO]    LevelLoader::CreateStructures > Structures with filepath: './Resources/Meshes/Structure/2x2_wall.ovm'...
[INFO]    LevelLoader::CreateStructures > Complete. Saved by batching: 4
[INFO]    Timer::Stop > ID: LevelLoader::LoadLevel > Loading level,  Ended: 53.9613 ms.




